This is on my list of MUST HAVE items! KerWarFancies01 by sazzyazzca
It is an amazing set of shaders that I highly recommend!
Check out some of the effects you can get with the shaders on the render below.
Showing posts with label shader. Show all posts
Showing posts with label shader. Show all posts
Tuesday, February 24, 2015
Thursday, February 12, 2015
Tutorial Guide to Using KerWar's Fancies
This is a tutorial guide to using KerWar's Fancies which is downloable at ShareCG
This is one of my must have items! It is a great set, but takes some getting used to, so I decided to make a visual guide so you can get an idea what is going on.
Here is the image we are going to be changing
See picture...
But hey! What is going on here?! There is no pattern showing up!
This is one of my must have items! It is a great set, but takes some getting used to, so I decided to make a visual guide so you can get an idea what is going on.
Here is the image we are going to be changing
Specular Colors
The first thing we are going to change is the specular colors.
In your content library locate KerWar Fancies01 > Step 1 - Specular Colors > Blues
Now that you have the right area open, switch to using the surface tool (it looks like 3 angled rectangles and a pointer), click on the surface you want to select. At this time it is also helpful to select the "Surfaces" tab so that you can see what is going on with the colors and patterns.
The "blouse fabric" is currently selected.
To use the shader double click on it, you can see it worked because in the surfaces tab it shows the new color in the diffuse and specular colors and in the image itself.
Pro-tip:
You can tell what surface you have selected cause it has a yellow outline!
Quick Render to show you what it looks like now...
Adding a Pattern
Adding a pattern in is easy!
Once again select the "blouse fabric" using the surface tool.
Then go to the patterns in KerWar Fancies list, in this case I chose
Pattern A, Fancy A Spec-03.dsa, and double clicked on it.
But hey! What is going on here?! There is no pattern showing up!
Looking in the image you can see the "Specular Bump" now has a pattern on it. Because it is the "Sepcular Bump" it doesn't show up the pre-render.
Pro-tip
To check out what it will look like when rendered use the "spot render" tool, it look like a camera with a pointer.
Adjustment
So the spot render did not show up anything new! Don't panic!
We need to adjust the tiling on the pattern, in this case we are going to use the 15x one. Double click on the 15 in the adjustment utilities, which will tile the pattern across the shirt.
See image
It shows the spot render of the 15x tiled pattern on the fabric
Example of what you can do with KerWar's Fancies
Other tips
Q: I managed to screw it up and it looks horrible!
A: Don't panic! In the adjustment utilities there is a remove bump, displacement and specular option. Try those! If that doesn't work try the mats from the original item, at worse remove the clothing piece and add it back into the scene.
Wednesday, February 4, 2015
Favorite Freebie! Leather Shaders for Daz Studio!
This is an awesome freebie!
PD-Soft Leather Shaders for Daz Studio
It comes with a 35 colors!
And 4 finishes!
More Shine
Less Shine
More Shine More Grain
Less Shine More Grain
I highly recommend this set for Daz Studio! I have found it very useful.
PD-Soft Leather Shaders for Daz Studio
It comes with a 35 colors!
And 4 finishes!
More Shine
Less Shine
More Shine More Grain
Less Shine More Grain
I highly recommend this set for Daz Studio! I have found it very useful.
Labels:
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Wednesday, May 28, 2014
Tuesday, May 27, 2014
Monday, May 26, 2014
Sunday, May 25, 2014
Saturday, May 24, 2014
Friday, May 23, 2014
Monday, March 31, 2014
Mostly Universal Hair Shader - Stripes
Examples of my Mostly Universal Hair Shader Stripes color package!
Check out my tutorial on how to best use it.
Check out my tutorial on how to best use it.
Sunday, March 30, 2014
Mostly Universal Hair Shader Gradiant Colors
Mostly Universal Hair Shader Gradiant Colors can be downloaded at: ShareCG
A set of 9 hair shaders for Daz Studio!
Check out my tutorial on how to maximize their use.
A set of 9 hair shaders for Daz Studio!
Check out my tutorial on how to maximize their use.
Saturday, March 29, 2014
Bright Hair Colors!
The Mostly Universal Hair Shaders!
This is the Bright Colors set!
Check out my tutorial on how to best use them!
Friday, March 28, 2014
Mostly Universal Hair Shader Tutorial
Welcome to my "Mostly Universal Hair Shader Tutorial!"
Why is it only "Mostly Universal"? Well in theory it should work all on all hair, however, it may or may not look good! That is why I wrote this little tutorial to help explain how it works!
After opening a scene and setting up a character and putting some hair on, browse to the "Hair Shaders" in your content library.
For most hair cases use the 5x Tiled hair, see problems section for information on the 1x Tiled hair.
You can select the hair color three different ways.
Using the Scene Tab
You can directly select the hair from the scene tab, then double click on the shader, which should change the color of the whole hair.
When you double click on the shader the color of the hair should change.
Surface Tool
Then double click on the hair color you want, in this case I used "hotrod" which is a shade of pink. However since I selected the hair with the surface tool it only selected part of the hair, in this case just the under layer of hair. (see picture)
But they I wanted it to be all of the hair you say?
Hold down the shift key then click on the hair again, which should result in selecting all of the hair, if it doesn't move the mouse a bit to a different spot on the hair until it all selected. Then double click on the shader again, and it should apply to all of the hair. (see picture)
Using the surface tab
After selecting the hair in the scene tab, select the "Surfaces" tab
This way of changing the hair can be extra helpful if you do not want to change all parts of the hair color, you can select only part of the hair to change. Note: currently all of the Amaya hair is selected and therefore highlighted.
In this case I have changed the hair_2 to Hot Rod and the rest to Blond, resulting in a layered look.
Fixing problems with the system:
The hair color looks really funny! What the heck!?
As I said it is a "Mostly" Universal system, there are some types of hair this will simply not work well with. See the suggestions below on how to fix problems with the system!
When I double click on the shader after selecting the hair nothing happens!
Try going to the surfaces tab and then double click on the shader, or use the surface tool to select the hair.
The hair color is showing up as almost white!
This is most likely because the specular color is "white", change it to black and see if that fixes it.
note: you can adjust both the specular and diffuse colors to further customize the hair color!
There are big gaps and missing parts?!
Try using the 1x tiled color on "Base" "Hair" or "Cap" of the hair, which can be selected in the Surfaces tab.
In this case Aditi hair has both "Cap" and "Head" that need to be changed to 1x horizontal tiles.
Note: this seems to happen on particularly often on hair that has "ponytails" and other parts that stick out.
The resolution is not good?
This is probably because the tiling is not working well, or you are doing a very close up image (alas not all the colors look awesome in super close ups!) To adjust the tiling go to the surfaces tab, and scroll down the list to "horizontal" tiles, if you are having gaps, decrease the number of tiles to 1. If the hair resolution is just blurry increase the number of tiles to 8 or 10 and see if that fixes the problem.
Note: increasing past 10 tiles will not likely improve the situation, as there is limited space and it doesn't seem to fix the problem.
Note: messing with the vertical tiles can get very weird results! I do not recommend this!
I am getting big blocks at the end of the hair!
Somehow you have overwrote the transmaps for the hair, go back to the original hair colors that came with the hair apply one of those, then try using the shader again.
These are the main problems that I have had with the shaders. Please let me know if you have any questions!
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