Friday, January 31, 2014

Party Girls

The WIP for this months Daz Studio new user contest

My entry

I was having issues with both having poke through, I managed to fix the one issue, but the green top was just not laying correctly on V4 chest, it looked really funny if you zoomed out, so I switched it to another one, and when I did that I changed the hair colors. Though to be fair I think I like the teal and pink better than then pink and purple. 
I also adjusted their expressions a wee bit and the camera angle. They both have their good points, and parts of the composition that I do not like. Anyway it was time to stop futzing with it and get onto real work, so my entry was done. 

Thursday, January 30, 2014

Ceci in the woods

A custom dialed morph with Cece character in the Journeyer Scout outfit with the multiplane cyclorama. A wee bit of post work in GIMP.

Wednesday, January 15, 2014

Today's Fast Grab is Awesome!

Today at Daz Studio, their Fast Grab Category which is 70% off has all the Gen 5 characters and bundles on sale! It's an awesome sale!

Odd Couple Celebrates Chinese New Years

Because there is somebody for everybody! Even if you happen to be a 9 ft tall Yeti who likes to wear wigs and a dress!

Tuesday, January 14, 2014


So its somewhat unrelated to Daz Studio stuff I normally do, but like most people I use multiple programs for different types of graphic design.
I have been working on my Vector Graphics skills recent. On Youtube I found a wonderful set of tutorials that explain how Inkscape works!

What is Inkscape you ask? It is a wonderful vector graphics program that is free!

Monday, January 13, 2014

Friday, January 10, 2014

Pre-Render vs Post Render

So one of the reasons that Daz Studio is awesome is that it shows the 3D figures at a lower resolution so that it doesn't overly tax your system while you are setting up a scene. The results after you add in lighting and run it through a render cycle can be amazingly different!

Here is a n example of it:

Notice the general lack of shadows and the fact that the room doesn't look very good?
Now what it looks like after it has been rendered with the Daz Studio standard reality 3D render engine

Not only are the shadows showing up, there background color and even the character herself look different.

Star Horse Texture

A new texture for your fantasy horses!

Thursday, January 9, 2014

Wednesday, January 8, 2014

White V Neck Dress for MFD

New creation for Daz Studios MFD.
Uploaded at ShareCG
A white dress, inspired by a lovely dress by Blanka Matgrati, I don't think I did it half the justice she did!

My inspiration:

My take on it

WIP Findlay

What Findlay looked like before he was done!
I was happy with this morph but not happy with the skin skin at this point.

Tuesday, January 7, 2014

WIP Emergence

A sci-fi character I am working on, she is still in progress, but she is starting to take shape nicely.

Monday, January 6, 2014

Saturday, January 4, 2014

Findlay is up and ready!

Findlay is up and available! The file was rather big, so I split it up into 3 parts, you need all 3 for it to work correctly.
Findlay Part 1
Findlay Part 2
Findlay Part 3

He comes with full body morph, Findlay as a kid morph

Findlay mats including lots of freckles and light freckles options
5 face freckle options
3 body options, including no freckles, light freckles and lots of freckles
4 eye colors

Guide to Making Basic Shapes/Morphs for Re-distribution

I have gotten a few emails from people requesting information on how to package up freebies.So here is the basics! 

Guide to Making Basic Shapes/Morphs for Re-distribution

Step 1:
Start with a blank character, in this example I will use a Genesis one.
It is important to start with a character that is not using ANY morphs! If you are not planning on making it available for others and is only for personal use, this is not an issue, but for the purpose of making a freebie it is!
You can check to see what morphs are active by looking under the “currently used” tab, see picture.

Step 2:
Make adjustments to the character, okay now check which packs you are planning on using, most people with have the Genesis Head and Body Morphs package, so you are pretty safe in using those one, if you want to make available to the widest possible audience.
Once you have changed your dials for your character to make your custom morph, check under the “currently used” option to verify which ones were used (see picture)
There are other ways to make morphs, but in this case we are simply focusing on “dialed” characters.

Step 3:
Save your “shape”, using the File> Save As > Shaping Preset

Be sure to name your shape, something unique that you will be able to recognize!

Extra tip: make sure that when you save your preset make sure your character is placed centered in the screen showing off the head or body in a good way, because the current frame will be the “thumb nail” picture in your content library

This will bring up a new dialogue box, in it you want to make sure you “deselect” any “extras”, keeping only the basic’s, otherwise when someone tries to use your shape it will likely throw an error if any of the extra packages you have are missing.

Step: 4:
Scan your hard drive for “new files” in your content library, your new shape should show up in your content library under: unassigned>preset>morph> apply
File is there and named correctly? Congrats! You have successfully created a morph!

Step 5:  
 Now to package it up for sharing!
Check and see where your morph has been saved to, this can easily be done by right clicking on the thumb nail image and bringing up the drop down menu, from there you can select “browse to file location” which will open up the folder on your hard drive where the file is saved.

Now comes the complicated part, you need to make a new folder in a location that is NOT in your “My Library”, select somewhere on your hard drive that you can find but is not directly being used by Daz Studio. You need to create a basic folder, the character I created is named “Findlay”, so I start with a folder named “Findlay”.
Next step setting up the correct structure you need to create a series of blank folders that will lead to the correct path to your shape.

It should be something similar to Findlay>My Library>People>Genesis>Characters>

In the final folder you should copy and paste your characters files, there should be two, a dson file, and .duf file (the dson file is the shape file, the .duf one is the thumb nail image that is displayed in your content library.

note: it is VERY important to only include the two files that you want to redistribute, not every file in your "My Library"

Step 6:
Make a promo image, you should render out a promo image of your shape to be included in the folder.
Make a readme text file, that has the basic info on your files. You can check what others have done for a readme.
Once you have added your readme and promo image to the folder you created to package up your shaping preset, you zip the file up. On a windows machine you should be able to right click on the folder and select “add to archive” which will create a zip file of that folder.

Step 7:
Upload the zipped file to a site such as ShareCG to be shared with others.

If you have any questions please let me know! 

Thursday, January 2, 2014

Cyber Eyes!

New release!
Cyber Eyes!
Add some binary code into your characters eyes!
Included are multiple color options, including dark sclera, pupil only and a grey style sclera.

Some of the options are a bit subtle and more much more bold!

Guide to Genesis Content Creation

I recently found this great sticky post on creating content for Daz Studio's Genesis characters. I used part o fit to help with the transferring of the morphs from V4 Moire to Genesis version of Moire.